//==============================================================================
// Achilles_Anim.txt
//==============================================================================


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}

//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define GreekSword
{   
	set hotspot
	{
		version
		{
			Visual heroswordachiles
		}
	} 
}

//==============================================================================
//============================Cataphract Bored============================
anim Bored
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
			version
			{
				Visual Cavalry G Cataphract_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry g cataphract_carryidlea
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{  
				Visual Cavalry G Cataphract_Walkb
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.65 true   
					tag FootstepRight 0.55 true   
	//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
      }
		set hotspot
		{
			version
			{  
				Visual Cavalry G Cataphract_carryA
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.65 true   
					tag FootstepRight 0.55 true   
	//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry G Cataphract_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
			connect ATTACHPOINT soul hotspot
			connect ATTACHPOINT soulaurora hotspot
			connect ATTACHPOINT heavenlight hotspot
			connect ATTACHPOINT soulbirth hotspot
			connect RightHand GreekSword hotspot
                                Connect TopOfHead Blood hotspot
			connect LeftForearm GreekCavalryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		containLogic
		set hotspot
		{
			version
			{
				Visual Cavalry G Cataphract_IdleA
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cavalry g cataphract_carryidlea
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Cataphract_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
				Visual Cavalry G Cataphract_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
				Visual Cavalry G Cataphract_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.64 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Cavalry G Cataphract_FlailA
			connect RightHand GreekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect FRONTABDOMEN heroglow hotspot

         }
      }
   }
}
